The New Standard for 

360 Degree Content

360 Degree Camera for Unreal Engine
Key Features
  • Integrates Unreal's unparalleled graphics into professional 180 and 360 rendering, compositing and color-grading workflows.
  • Ultra-high resolution (+24k) output with unprecedented render speed and substantial cost savings vs. CPU rendering.
  • 360/180 Equirectangular, Cubemap, 360/180 Stereoscopic, Domemaster, Stereographic and Custom projection formats.
  • Live content preview (WYSIWYG) with exact Viewport color matching and previz output to VR.
  • Compatibility with deferred rendering (Lumen) and path-tracing render pipelines.
  • Viewport pipeline post-process effects (bloom, niagara, god-rays etc).
  • 16 and 32-bit color output, Stencil Clip Layers and alpha channel in .exr/ png format.
  • Post-process Material render data such as Z-Depth and Motion Vectors.
  • Color output Settings for converting to any color space via OCIO.
  • Cross-Fade capability between camera shots, 360/ 180 Degree Burn-Ins and Hooks to gain low-level pipeline access.
  • Works with DLSS and TSR for resolution upscaling (both live and MRQ outputs).
  • Works in-Editor, at Runtime, from command line, in Packaged executables and with all major render farms.
Users and Use Cases
Architectural Visualization

Ultra-high resolution (+8K) 360 renders with full professional workflow including stencil layers, OCIO and .exr output

Virtual Reality

Render 8K 180 VR output at +120fps for Apple Vision Pro, Oculus etc.

Domes and Planetaria

Performance-optimised DomeMaster, Mono Equirectangular and Custom Dome projections.

Virtual Production

Render UHD backplates for LED caves/ screens with post-process effects and workflow outputs not available using nDisplay for Movie Render Queue

Projection Mapping

Render ultra-high resolution outputs with custom cube-face selection for different room types.

360 and 180 Degree Film-Making

Combine the full cinematic capabilities of Unreal Engine with ultra-high resolution output and compatibility with post-production workflows in Resolve or After Effects

Key Components
  • A drag-and-drop Actor directly into your Unreal scene.
  • Outputs directly to a Render Target for WYSIWYG preview or live-streaming.
  • Precise color matching with Unreal Viewport rendering pipeline and OCIO.
  • Used to adjust PP effects and visuals in advance of rendering.
  • Can live-stream for projections and games.
  • A custom render pass directly integrated into Unreal's Movie Render Queue.
  • Compatible with all Movie Render Queue features.
  • Ultra-high resolution tiling option for >30K resolution rendering.
  • Compatible with render farms and remote rendering.
  • Compatible with post-production pipelines.
Feature Comparison
OWL 360
Camera 360
Easy 360 Camera
Panoramic Plugin
WYSIWYG Preview
Yes
No
No
No
Full Post-Process
Yes
No
No
No
Particles
Yes
No
No
No
Full Reflections
Yes
No
No
No
Full Shadows
Yes
No
No
No
Alpha Channel
Yes
No
No
No
Render Flag Control
Yes
No
No
No
No Blueprint Set-Up
Yes
No
No
No