Frequently Asked Questions
Licences
Trials
Pricing
Support
Cancellation and Refunds
Knowledge Resources and Tutorials
Installation Support
New Feature Development
Bug Fixing
EULA
  • There are three types of license:
    • Perpetual licenses offer unlimited access with 12 months of updates.
    • Rental licenses offer one month usage of our tools for projects.
    • Distribution licenses allow our tools to be packaged into games/ applications for use by 3rd parties on a limited or unlimited basis.
  • Machine licenses are associated with a single machine. They can be moved to different machines but only one machine can be in use at any given time.
  • Distribution licenses are for a number of end-users which is specified at purchase.
  • Yes, you can purchase all license types through a single account.
  • Each license will come with a code which can be installed to the machine/s that need to use it using our License Utility.
  • On the Account Management page it is possible to track the usage of all the different machines that are using your license/s.
  • Yes, you can trial the plugin without limit although a watermark will show.
  • A license is needed to remove the watermark.
  • You need to purchase a license to remove the watermark.
  • We offer a range of differerent purchase options depending on user needs.
  • See more information on our paid versions here.
  • Yes, it is our legal obligation to collect sales tax, which is automatically calculated depending on your country of purchase.
  • Beginner Licenses offer a more simple set of features than Pro Licenses.
  • Beginner Licenses can still be used in professional workflows.
  • Professional Licenses include features that are unique to specific commercial and professional workflows and which are unnecessary for regular users.
  • All paid licenses offer email and live-chat support with a maximum 24hr turnaround.
  • Enterprise licenses offer support as required by contract.
  • You can also submit bug reports and feature requests and these will be dealt with expediently.
  • Perpetual licenses can be cancelled within 28 days of your purchase to receive a full refund.
  • Rental licenses are not eligible for cancellation so you should confirm your needs before purchase.
  • Distribution licenses can only be cancelled if the application has not been installed to any user devices.
  • You will be switched to the 'Community' version which will show a watermark.
  • Yes, however, you are not eligible for a refund if you cancel a second time.
  • The Knowledge Center provides guides on our features and how to implement them in your level.
  • Yes, in our Knowledge Center which includes a large number of blueprints that can be used with the Toolkit.
  • Windows 10 or above
  • Unreal Engine 4.26 or later
  • Ideally a 20 series NVIDIA GPU or later (earlier GPUs and AMD will also work but with lower performance).
  • Please submit any feature request you have here.
  • Yes, we will continue to update our tools in response to new technology developments in the market and new versions of Unreal Engine.
  • We are also constantly adding new features in response to new feature requests.
  • You can join our Early Access program to use alpha/ beta versions of our tools
  • You will be emailed each time we release a new version of our software.
  • If you want early-bird access to your software then you need to join our Discord Community.
  • If you find a bug in the system, we guarantee that it will be fixed and updated.
  • We triage bugs based on criticality (either a user's needs or the impact of the bug).
  • We release updates as soon as possible once the fix has passed QA.
  • We do extensive QA and alpha/ beta testing on our new features and so try to catch all major bugs prior to release.
  • In our alpha/ beta testing we offer access to a wide range of early-bird users so we can test edge cases and find any bugs that arise in them.
  • Once we have confirmed the stability of the release then we release it to general users.
  • Please submit any bugs you find here.
  • We will receive your submission automatically and send you an email if we need any more information to replicate the bug.
  • You can find the EULA here.