Licenses to support all uses, organizations and needs.

overview
Perpetual
Rental
Distribution
DURATION:
Perpetual
Per month (renewable)
Perpetual
USE:
Ongoing immersive media creation
Project based rendering or streaming
Distribution of our tools in packaged games/ apps
UPDATES:
12 months free updates
Any version during rental period
Any version
PRICED:
Per machine
Per machine
Per user install/ per month (unlimited)
WORKS:
In Editor, Runtime and Packaged
In Editor, Runtime and Packaged
Packaged projects only
Frequently Asked Questions
Licences
Trials
Pricing
Support
Cancellation and Refunds
Knowledge Resources and Tutorials
Installation Support
New Feature Development
Bug Fixing
EULA
  • There are three types of license:
    • Perpetual licenses offer unlimited access with 12 months of updates.
    • Rental licenses offer one month usage of our tools for projects.
    • Distribution licenses allow our tools to be packaged into games/ applications for use by 3rd parties on a limited or unlimited basis.
  • Machine licenses are associated with a single machine. They can be moved to different machines but only one machine can be in use at any given time.
  • Distribution licenses are for a number of end-users which is specified at purchase.
  • Yes, you can purchase all license types through a single account.
  • Each license will come with a code which can be installed to the machine/s that need to use it using our License Utility.
  • On the Account Management page it is possible to track the usage of all the different machines that are using your license/s.
  • Yes, you can trial the plugin without limit although a watermark will show.
  • A license is needed to remove the watermark.
  • You need to purchase a license to remove the watermark.
  • We offer a range of differerent purchase options depending on user needs.
  • See more information on our paid versions here.
  • Yes, it is our legal obligation to collect sales tax, which is automatically calculated depending on your country of purchase.
  • Beginner Licenses offer a more simple set of features than Pro Licenses.
  • Beginner Licenses can still be used in professional workflows.
  • Professional Licenses include features that are unique to specific commercial and professional workflows and which are unnecessary for regular users.
  • All paid licenses offer email and live-chat support with a maximum 24hr turnaround.
  • Enterprise licenses offer support as required by contract.
  • You can also submit bug reports and feature requests and these will be dealt with expediently.
  • Perpetual licenses can be cancelled within 28 days of your purchase to receive a full refund.
  • Rental licenses are not eligible for cancellation so you should confirm your needs before purchase.
  • Distribution licenses can only be cancelled if the application has not been installed to any user devices.
  • You will be switched to the 'Community' version which will show a watermark.
  • Yes, however, you are not eligible for a refund if you cancel a second time.
  • The Knowledge Center provides guides on our features and how to implement them in your level.
  • Yes, in our Knowledge Center which includes a large number of blueprints that can be used with the Toolkit.
  • Windows 10 or above
  • Unreal Engine 4.26 or later
  • Ideally a 20 series NVIDIA GPU or later (earlier GPUs and AMD will also work but with lower performance).
  • Please submit any feature request you have here.
  • Yes, we will continue to update our tools in response to new technology developments in the market and new versions of Unreal Engine.
  • We are also constantly adding new features in response to new feature requests.
  • You can join our Early Access program to use alpha/ beta versions of our tools
  • You will be emailed each time we release a new version of our software.
  • If you want early-bird access to your software then you need to join our Discord Community.
  • If you find a bug in the system, we guarantee that it will be fixed and updated.
  • We triage bugs based on criticality (either a user's needs or the impact of the bug).
  • We release updates as soon as possible once the fix has passed QA.
  • We do extensive QA and alpha/ beta testing on our new features and so try to catch all major bugs prior to release.
  • In our alpha/ beta testing we offer access to a wide range of early-bird users so we can test edge cases and find any bugs that arise in them.
  • Once we have confirmed the stability of the release then we release it to general users.
  • Please submit any bugs you find here.
  • We will receive your submission automatically and send you an email if we need any more information to replicate the bug.
  • You can find the EULA here.
Any Other Questions?