Rental licenses enable short-term, project-based use of our PRO tools

Live-Streaming Toolkit
360 Degree Camera
USES:

Live-stream to/ from Unreal Engine for specific installations, projects and shows

Render ultra-high resolution 360 and 180 degree content on render nodes

USERS:
  • Virtual Production/ Events
  • Projection Mapping/ VJs
  • VTubers/ YouTubers
  • Broadcasting (2D/ VR)
  • Game/ App Development
  • Architectural Visualization
  • Virtual Reality
  • 360/ 180 Film-Making
  • Virtual Production
  • Domes and Planetaria
PRO FEATURES:
  • Cinecam with:
    • Output to Render Target
    • Viewport rendering pipeline (full Post Process effects)
    • TSR and DLSS compatibility (for FPS increase)
    • Alpha channel (show/ hide)
    • Stereoscopic 3D output
    • Snapshot direct to png
    • Custom depth buffer and render flag control
    • Lumen and Path Tracing
    • OCIO color control
  • Viewport capture to Render Target
  • 360 Degree Live-Streaming Camera with:
    • Output to Render Target
    • Viewport rendering pipeline (full Post Process effects)
    • Equirectangular, Cubemap, Fisheye, Cylindrical and Stereographic formats
    • Monoscopic and Stereoscopic output
    • Automatic pixel adjustment for each projection type to maximise speed/ performance
    • TSR and DLSS compatibility (for FPS increase)
    • Alpha channel (show/ hide)
    • Snapshot direct to png
    • Custom depth buffer and render flag control
    • Lumen and Path Tracing
    • OCIO color control
  • Media Output Encoder with:
    • RTMP, SRT, RTSP, HTTP media streaming (video and audio)
    • Recording to disk via MP4, MOV, AVI, MKV
    • h.264 and h.265 support up to 8192x8192 resolution.
    • Hardware encoding via NVENC (no GPU load on scene rendering)
    • Encoding to multiple simultaneous outputs from the same Render Target
    • Encoding of multiple Render Targets at the same time
    • Support for Timecode metadata such as SMPTE, system time or an external timecode input.
    • Fixed frame rate output with quantisation to ensure exact frame distribution per second.
    • Encoding of all Unreal audio formats, up to 7.1 and including Stereo Downmix for immersive Stereo streaming/ recording output.
    • Effective video and audio bitrate utilisation to ensure maximum visual quality.
  • NDI Sender/ Receiver with 10bit color Receiver
  • Spout Sender/ Receiver with up to 32bit color
  • NDI and Spout Integration into Unreal Media Framework
  • Direct input and output from nDisplay, Composure, Media Capture etc.
  • Screen Capture (Desktop and Window)
  • Virtual Webcam
  • Ultra-High Resolution rendering >16K with tiling
  • Deadline compatible for multi-node rendering and job splitting
  • 16 and 32-bit output for professional compositing and color grading
  • Rendered outputs are identical to Unreal Engine Viewport
  • Equirectangular, Cubemap, Fisheye, Cylindrical and Stereographic formats
  • Monoscopic and Stereoscopic output
  • Custom projection output to a mask with adjustable horizontal and vertical Field-of-View
  • Automatic pixel adjustment for each projection type to maximise speed/ performance
  • Path-tracing and Lumen
  • Compatible with all key post-process effects and Unreal tools
  • 'Face Blend Mode' for seam correction
  • Alpha channel compatible
  • Snapshot capability for instant png generation for previz
  • EXR Output for packing Compositing layers in to a single file
  • Stencil Clip layers
  • Cryptomatte
  • Post-Process Material render data such as Z-Depth and Motion Vectors
  • Color output settings and conversion via OCIO
  • Disable Tone Curve option for Linear color output
  • 360/ 180 compatible Burn-Ins for project frame data
  • Key-frameable camera and camera-face rotation
  • Option for separate eye stereo rendering (for super high res. VR content)
  • In-Unreal compositing for cross-fades between multiple cameras
  • Render-hooks for customisable render flows

N.B. The Monthly Rental License does not include the previsualisation or live-streaming capabilities of the OWL 360 Camera Actor and is only intended for rendering via Movie Render Queue.

PRO PRICE:
$50
$200
Key Benefits
  • Only pay for licenses as part of your project costs.
  • Get access to PRO features on a low-cost, per-project basis.
  • Transfer licenses between local and cloud machines without limits.
  • Guarantee a market-tested, rock-solid pipeline for your content delivery.
  • No time wasted on configuration and set-up.
  • In-person support for any trouble-shooting or guidance.
Rental License Details:
License

Single month rental of purchased features in any available OWL plugin at time or purchase or during monthly rentai period.

Management

Via our License Utility and managed online in our Account portal.

Installation

Via a dedicated License Utility which can be controlled via the Command Line for remote machines.

Transferability

License can be transferred between machines (uninstalled and reinstalled) without limit.

Internet Access

No internet required once license is installed.

Knowledge Resources

Dedicated knowledge center with video and text tutorials and blueprint directory.

Support

Direct by email, live-chat or screen-share.

Any Other Questions?